Rockstar apologizes for GTA remasters mess — but just how much is fixable?
Rockstar apologizes for GTA remasters mess — but just how much is fixable?
After 8 days of fan complaints about the sorry state of the GTA Trilogy remaster, Rockstar Games has finally responded, pledging to ensure that the games "achieve the level of quality they deserve to be."
Describing the myriad technical deficiencies as "unexpected," the company apologized for the state of the games, which "did not launch in a state that meets our standards of quality."
The developer then claimed that it would address problems with all three games. "Nosotros have ongoing plans to address the technical issues and to improve each game going forward," Rockstar wrote. "With each planned update, the games volition accomplish the level of quality that they deserve to be."
Rockstar pledged that a new patch volition arrive "in the coming days" that will "accost a number of problems." It'southward non clear if this is the i mentioned, just version i.02 has already landed with an impressive number of improvements across all formats, squashing some of the more than egregious bugs, like holes in the map, cleaved standoff detection and platform specific crashes.
There's also a bonus for PC players. Given the poor country of the remasters, fans were doubly angry about the removal of the original titles from online stores, and this is something Rockstar has now rectified.
"We volition be calculation the archetype PC versions of Grand Theft Car III, Grand Theft Automobile: Vice City, and Grand Theft Auto: San Andreas back to the Rockstar Store shortly every bit a bundle," Rockstar's argument connected. "Additionally, everyone who has purchased Grand Theft Car: The Trilogy – The Definitive Edition for PC from the Rockstar Shop through June 30, 2022, will receive these classic versions in their Rockstar Games Launcher library at no additional cost."
Rockstar had, until now, been silent nigh the criticism levelled at the remasters. But this argument may have something to practice with actor anger boiling over into unpleasant social media attacks aimed at the developers and artists tasked with rebuilding the games in the Unreal engine.
"It pains us to mention that we are hearing reports of members of the development teams being harassed on social media," the post explained. "We would kindly ask our community to please maintain a respectful and civil soapbox around this release every bit we work through these issues."
GTA Trilogy fixes: How much can really be done?
After the infamously botched launch of Cyberpunk 2077 last twelvemonth, information technology took creators CD Projekt Cerise months to bring the game up to a playable standard. In a sense, the challenge on Rockstar'due south plate is fifty-fifty greater: these are three giant open world games ported to a new engine with myriad problems across no fewer than four formats: PC, Xbox One, PS4 and Nintendo Switch.
In fact, it's fifty-fifty more than complicated than that if, for case, you consider the Xbox One to be dissimilar from the Xbox 1 X, or PS5 backwards compatibility to be dissimilar to native PS4 play. This chart from Digital Foundry displaying all the possible performance permeations demonstrates the scale of the claiming alee.
Information technology's not very encouraging that Rockstar describes the technical issues as "unexpected." Whatever serious level of pre-release playtesting would have revealed invisible bridges, rain that stops over bodies of water and the Switch version struggling with frame rates in the low 20s for a twenty-year-quondam game.
While squashing the most obvious bugs should be relatively straightforward, your definition of what constitutes "the quality they deserve to be" may differ dramatically from Rockstar Games. The updated graphic symbol models that accept been — unkindly, but not unfairly — compared to Nintendo Miis aren't a bug: they're a design choice, and going back to the cartoon board on them seems unlikely.
The earth of the GTA trilogy looks acme notch but WTF is upwards with the character models?!? They look similar Nintendo Mii characters pic.twitter.com/YKZqB6d1Y4November 11, 2021
Rockstar Games may be a much larger outfit than CD Projekt Red with resources to friction match, but this is also not a brand-or-break project for the visitor. While Cyberpunk 2077 had to be a success to justify the years spent making it, the GTA games take already fabricated billions for Rockstar over the years. Whatsoever money that the remasters make is just a bonus, really.
With that in mind, we'd be surprised if the "Definitive Edition" is e'er in a state to match the dictionary definition of the words. Only for at present, we simply have to meet if actions can speak as loudly every bit words.
Source: https://www.tomsguide.com/news/rockstar-apologizes-for-gta-remasters-mess-but-just-how-much-is-fixable
Posted by: bechtoldmorel1971.blogspot.com

0 Response to "Rockstar apologizes for GTA remasters mess — but just how much is fixable?"
Post a Comment